Compiled by Gregg Prescott, M.S.
The ancients foretold of the opening of stargates. We are approaching the time when many people believe these prophecies will be fulfilled. While no one can present a specific date or time, it is believed to occur at the end of the 26,000 year precession of the equinoxes, which is rapidly approaching.
If you like the work of Nassim Haramein, then be sure to check out Nassim Haramein at the Rogue Valley Metaphysical Library . This is an 8 hour presentation. I took the liberty to create notes from this lecture and provided additional videos and pictures to accompany the presentation.
In Stargate physics, by wormhole is usually meant the “tunnel” created between two active Stargates after one of them successfully dials the other, enabling faster-than-light travel in one direction.
A wormhole is a subspace bridge created between 2 locations that allow matter to be transferred through one end to the other. Although not traveling at a higher speed, a wormhole reduces the distance necessary to reach a given location within itself (similar to Hyperspace but a lot more powerful.) To put wormholes into relative place, the time necessary for a Zero Point Module-powered Asgard hyperdrive to reach Lantea in the Pegasus Galaxy from Earth is 4 days (however fully powered Asgard warship would manage such trip in matter of hours), if transferred through a wormhole it is less than 20 seconds, and to reach closer planets it is around 3 seconds. Wormholes are a vacuum of matter, like space itself, and the temperature of one is close to absolute zero (which is −273.15 degrees Celsius).
The two only known methods of creating stable wormholes are with an Ancient Stargate and with the Wormhole drive installed in Atlantis. A device which when a given address is inputted, connects to that gate over a subspace link and quickly exchanges precise locational details then establishes a stable wormhole between them. Wormholes are only 1 way, and the dialing gate is the one that you must enter through.
The Stargate creates its own event horizon just in front of the wormhole and dematerializes any object attempting to pass through it so it is not damaged or killed by the deadly low temperatures. It then fires it through the wormhole and the other gate and rematerializes it at its event horizon. If a barrier is placed between just in front of the event horizon (3 mm)then the matter is unable to rematerialize and is destroyed. Wormholes can also be created by starships and held open from the inside, as is the case with the Ancient Wormhole drive. If an object or somebody walks through the incoming wormhole, it will be destroyed, or pulled back, or the receiving gates event horizon will be like a wall, as wormholes are one-way travel only, except for certain forms of energy, including radio waves.
If a wormhole bisects a solar flare, the magnetic disturbances can create a time travel effect on a wormhole passing through it based on the intensity and location.
There have also been times when a wormhole has crossed into an alternate universe, but this was and thus was intended, and may not occur naturally.
Wormholes can also pickup and deposit matter from places, although the receiving gate can remove this excess matter. On one occasion, however, a superheavy material was picked up by the wormhole and deposited into a passing sun, causing it to shift to infra-red and stopping plants from photosynthesizing on the nearby planet. The Ancients did, however, put in place effective safety protocols in their Stargates that prevent wormholes being formed if there is a high risk of any of the above happening.
The Stargates, also called the Astria Porta in Ancient and the Chappa’ai in Goa’uld, are a series of devices, built by the Ancients, that create artificial subspace wormholes, allowing for near-instantaneous transportation between two distant points in space. The Stargates are often considered to be the Ancients’ greatest creation, and so the Ancients are often called the Gate Builders. The Ancients, the Asurans, the Tollan (with the help of the Nox), and the Ori are the only known races that have managed to build Stargates.
The original Stargate design was invented by an Alteran named Amelius, from an idea he formulated the night before the Alterans left their home galaxy for the Milky Way. It is unknown if he actually built the first of the Stargate Network. They are among the oldest examples of Ancient technology found in the Milky Way galaxy; the Stargate found in Antarctica on Earth has been estimated to be over 50 million years old, while the Stargates used in the “Destiny mission” are even older
The Ancients placed Stargates on thousands of worlds across several galaxies. They have long since reached Ascension, but the network remains accessible to any with the knowledge of how it works, and continues to be a convenient form of travel for many races. Some races, such as the Goa’uld, grew their ways of life around the gates, which became integral to the functioning of their culture.
In turn, most races developed their own names for the Stargates. The Ancients called them “Astria Porta”. The English word “Stargate” is a calque of the Goa’uld word “Chappa’ai”, courtesy of a direct translation by Daniel Jackson, and “Chappa’ai” is itself a calque of “Astria Porta”. The K’Tau call their Stargate “the annulus”. In the Pegasus galaxy, villagers know them as Rings of the Ancestors and variations thereof. They are also commonly referred to as as simply “the ring” or “the gate”. The Wraith call it the Portal.
Although Stargates are present on many planets, most of the races which use them are relatively primitive, and view the technology as divine in nature, as evidenced by such names as “Ring of the Gods” and “Circle of Darkness”. In many cases the references to gods or evil in the names come from the Goa’uld, or in the Pegasus galaxy, legends of the Ancients or their present use by the Wraith.
The Stargate creates a stable, artificial wormhole between itself and another Stargate, allowing near-instantaneous travel from the dialing gate to the destination gate, but not vice versa. When activated, a Stargate produces a violent burst of energy known as an unstable vortex or “kawoosh”. This is due to the large amount of energy needed to form a stable wormhole, while keeping one open is much less power-intensive. This event will destroy any matter it comes into contact with; however, if the event horizon is blocked to within a few microns, the vortex will be suppressed. Technologies such as the iris on Earth’s Stargate can achieve this. The vortex settles into the event horizon, nicknamed the puddle for its liquid appearance. Travelers enter through the event horizon, which dematerializes them for transport through the wormhole, to be reassembled on the other side. The Stargate will remain open so long as matter or energy continues to pass through it, to a maximum of 38 minutes. Beyond this point, massive amounts of power are needed to sustain a wormhole, which ordinary sources cannot provide.
Travel through a Stargate is strictly one-way: from the dialing gate to the receiving gate. This is not a limitation of the wormhole, but of the technology; wormholes will transmit anything that enters them, but no solid matter could survive the process. Thus, each gate in the pair takes on a specific role: the dialing gate converts the traveler into its most basic components (sub-atomic particles) and transmits it, while the receiving gate reassembles the transmitted matter back into its original form. Doing the reverse is not only fatal for the traveler, but would just result in the dialing gate deconstructing the object upon arrival, converting it into energy. It is unknown what would happen if someone entered the Stargate via the ‘back’ rather than the ‘front’; Teal’c once stated that he knew someone who attempted that on one occasion and that his death was “most unpleasant”, but further details are unknown
The network formed by prototype Stargates functions differently than the full-fledged networks in the Milky Way and Pegasus galaxies. The Stargates are seeded in a relatively straight line, from one end of a galaxy to the other, leaving a course for Destiny to follow.
These Stargates communicate with each other constantly and update their positions, and then link up with Destiny once it comes into range. Because of the limited dialing range of the prototype Stargates, Destiny usually drops out of FTL near the area it wishes to dial, connecting to a few Stargates at a time. Though normally out of range, other gates in the chain can be reached by leapfrogging through the gates in-between.
Milky Way gates
Milky Way Stargates are the second model of Stargate designed by the Ancients. They are 6.7 meters in diameter and weigh roughly 29 tons. They are dark gray in appearance with red-orange colored chevrons. The triangular lower half of the Stargate’s top chevron extends and retracts while locking a symbol. The glyphs are built into an inner ring. Most of the gates are built into a stone platform with a stairway for easy access. Those that aren’t have often been moved from where they were first found.
The inner rings spins while dialing and can be moved by hand (with some difficulty) to dial the gate in the absence of an external device. The dialing computer used by Stargate Command essentially employs this method to dial the gate; the system instructs the motors inside the gate to move the ring to the relevant position. A DHD bypasses the need for the inner ring to spin, simply allowing the user to enter the relevant address. The gates in the Ida galaxy appear to be of the same model as the Milky Way
Pegasus Stargates are the latest model of Stargate and are quite different from their Milky Way counterparts. They are primarily silver in appearance, with a blue inner ring and blue chevrons (larger than those of a Milky Way stargate). They possess no moving parts; instead, each glyph lights up in a circular pattern, staying lit when locked. Unlike Milky Way Stargates, Pegasus Stargates are not built into a platform, and instead are just buried in the ground at about the same level.
Because they have no moving parts, Pegasus Stargates cannot be manually dialed. Pegasus Stargates also have a security feature which renders them incapable of dialing intergalactic addresses without the use of a specific control crystal installed on Atlantis. This crystal can be removed and installed on other DHDs if necessary. Due to their newer design, Pegasus Stargates also automatically become the dominant gate if placed in the same region as an older model, which caused some problems on the Midway space station until McKay developed a bypass.
Pegasus also has the unique use of “Spacegates”, Stargates which have been placed in orbit above a planet, rather than on the surface. Spacegates have no local DHD, and thus must be dialed remotely by a craft equipped with one (such as Puddle Jumpers and Wraith Darts). They are powered by three power nodes that also serve as stabilizers, keeping the gate in orbit and correcting for sudden impacts.
Matter transmission is a three-step process: dematerialization, transmission, and reintegration. When an object passes through the event horizon, it is dematerialized and held in a “hyperspatial buffer”. The event horizon will only dematerialize objects in discrete units (one person, one ship, etc.), so any object which has not fully entered the event horizon can be removed without trouble. The gate does not begin transmitting an object until it has entirely passed through the event horizon. This ensures that only complete objects are transferred. In the case of larger objects such as Puddle Jumpers, the vessel itself counts as a complete object of higher priority than its smaller occupants, preventing transmission until the entire vessel has entered the event horizon. This applies to both the dialing and receiving gates
Once a object is dematerialized, it is transmitted in the form of energy to the destination gate. Power is supplied by the dialing gate. If the power supply is interrupted, the wormhole can disconnect prematurely, which may prevent the energy from being reassembled into the original object, or simply release the energy into space well short of its destination. If there is any matter in the buffer on either side when the wormhole shuts down, it is stored until the next use, at which point the buffer is erased.
The event horizon on the receiving gate rematerializes the transmitted matter. The matter is first stored in the buffer to make sure the entire object has been retrieved, after which it is reassembled. Furthermore, each time the gate is activated the buffer is wiped clean to receive new information, preventing any possible overlap that could be dangerous to reintegration. If the control crystal of a connected DHD is removed then an event horizon will form without establishing a wormhole, allowing any memory stored in the Stargate to be reintegrated. (SG1: “48 Hours”)
Several facets of the Stargate are necessary for it to function as a useful personnel transporter. Matter emerging from a Stargate retains any kinetic energy it had while entering; a person running into one Stargate will hit the ground running upon emerging from another, and weapons fired into the gate will retain their harmful properties on the other side. The event horizon is able to determine the difference between passive and active contact of nearby matter in order to prevent unwanted transmission. This process keeps things such as air and water, which naturally exert pressure on their surroundings, from passing through the gate while allowing people and anything deliberately sent through the gate to pass freely. In one case, water that mostly submerged a gate (but did not completely cover it) applied constant pressure to the event horizon and to Atlantis’s Stargate shield, keeping the wormhole active for the maximum amount of time. In another instance, the gate is knocked over into a pool of lava, and the lava appears to briefly enter the event horizon before the gate shuts down
A wormhole is prevented from forming if a significant obstruction is present inside the Stargate’s ring. Consequently, it is fairly common for Stargates to be semi- or permanently sealed by burying them.
Another means of controlling travel through a Stargate is by placing a barrier a minuscule distance (less than three micrometers) from the event horizon, which allows the wormhole to form but prevents the reconstitution of matter upon arrival through the gate. In other words, a connection can be made but any matter trying to exit the gate will not regain its original structure, and hence will be annihilated. The iris on the Earth Stargate and the shield on the Atlantis Stargate perform this function, and have been seen to be used as an effective defensive precaution, while still allowing radio communication through the open wormhole. The Goa’uld have also been seen to utilize shields to create the same effect, though their shields typically cover the entire gate, rather than blocking the event horizon itself.
Iris-type barriers also suppress the formation of an unstable vortex by not allowing the matter to form. Such barriers, however, are not the only way to prevent the vortex. Several races, including the Asgard and the Nox, have demonstrated the ability to open a wormhole without the vortex forming, presumably through a more efficient form of energy transmission.